Saturday, 2 September 2017

The Duality of Nature - By Elijah Weightman

The Two-Faced Nature of The Roar


What does it mean to be human? Does walking around and breathing the air make us human? Or is more required? In the words of anthropologist Samuel Hyde, there is a distinguishment between humans, and what he refers to as “NPCs” (Hyde, 2015). NPC, or non-playable character, is a term common to role playing games, meaning those characters in the game that the player cannot control. According to Hyde, a person can cease to be human, and therefore becomes an NPC. A person undergoes this transition when they begin to “go through the motions of life”, without second thought, or they fail to question why things are. According to Hyde, the majority of people in society are ‘NPCs’. Hyde uses the example of why Australia imported 189,000 migrants in 2016, when during the same year only 300,000 jobs were created. There were also roughly 70,000 university graduates during 2016 (Hyde, 2016).

According to Hyde, the majority of society is comprised of "NPCs". Retrieved from:


According to McNeill, a person can possess both a “real” and “virtual” identity (McNeill, 2012). Analysing this statement, one can interpret it as meaning that a person can express themselves differently via the internet medium. For instance, persons who are normally quite shy and reserved under their “real” identity can become knowledgeable, confident and frank under their “virtual” identities. Additionally, shrouded by the veil of anonymity, people can express their true thoughts regarding matters that do not fit the accepted “narrative” (Kuttainen, 2017). However, whilst one’s identity may be anonymous to another internet user, it is likely that Google and Facebook know their thoughts better than even they themselves do (Kuttainen, 2017).

Networked narratives is another interesting concept explained by McNeill (McNeill, 2012). Narratives which delineate from the accepted and comfortable narrative are often censored by those in control, as it does not suit their agenda. On The Roar, the prevalence of networked narratives can be witnessed firsthand. The Roar, which initially championed itself as a website where “your sports opinion” was valued above everything else, has since backtracked. Now only “some sports opinions” are allowed to be published. Opinions which tow the party line, so to speak, of being all inclusive, and benign. Some comments, no matter whether they be written by a guru or rookie, are universally blocked on questionable grounds.

For instance, one can pick any page and scroll through the comments. Raucous allegations are made, allegories to bestiality can sometimes even be viewed. One must wonder why such comments as these pass through the editor’s filter, whereas others, which are often articulately written and well-researched, are prevented from being published.

The contradictory nature of The Roar is alarming. The medium appears to quickly be alienating traditional commentators, who are now quickly finding that their opinions are being considered irrelevant, and unwanted. The Roar is in somewhat of an identity crisis. Because it is not mainstream enough to appeal to younger fans, it is jeopardising its relationship with old ones. Perhaps the Roar’s hierarchy should undergo an identity check, so as to reconnect with their true self.


References:


Hyde, S. (2015). On the subject of being and the mind. Richmond, VA. Royal Press.

Hyde, S. (2016). Concerning global immigration and the fall of western civilisation. Richmond, VA. Royal Press.

Kuttainen, V. (2017). BA1002: Our Space: Networks, narratives and the making of place, lecture 6: Networked Narratives. [PowerPoint Slides]. Retrieved from http://learnjcu.edu.au


McNeill, L. (2012). There is no “I” in network: Social networking sites and posthuman auto/biography. Biography, 35(1), 64-82. https://doi.org/10.1353/bio.2012.0009

We know your dreams. (2015). Dream interpretations - People. Retrieved from: http://weknowyourdreams.com/people.html. 

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