Friday, 18 August 2017

ATTENTION TO THE DIRECTION (PSN- GTA)


ATTENTION TO THE DIRECTION
By: Kurt Ty
GTA MEMES (GOOGLE IMAGES)



Based on this week’s blog topic ‘Space and Place’, I have chosen to link my blog with Wood et. al’s reading “Multiple Truths of the Mappable World”.  The topic ‘maps’ will relate towards my social network of PlayStation in the gaming world of Grand Theft Auto also known as “GTA”. The game focuses on an open world where the player has control on which missions to attempt to progress from an overall story (Garrelts, 2006). GTA also focuses on a variety of protagonists who attempt to rise through the ranks of the criminal underworld; which is the sole purpose of the game. The gameplay engages also on activities like action driving, role playing, third person shooting and racing missions.

Though the game comprises on a variety of entertaining aspects, GTA relies heavily on its mapping features. The map is filled with lettered symbols to incorporate a “person of contact” that you will have to build a relationship with to complete a mission. According to Tuan, “Humans make place through symbols” (Tuan, 2003). Tuan’s theory supports the idea that the makers of GTA included for the games mapping feature. Without the map on the game, gamers will spend countless amounts of time navigating themselves through missions. Having the mapping feature allows the gamers to pinpoint locations where they can select a variety of available missions (depending on the progress in the game). The whole ideology of mission mapping in Grand Theft Auto relates to Denis Wood’s quote “Every map is a purposeful selection from everything that is known… Every map serves a purpose. Every map advances an interest” (Wood et. al, 2006).

In my opinion, maps approve that a “location” can be considered a “space and place”. The Grand Theft Auto virtual world may seem limitless but to progress within the game gamers will have to abide by the genre of the game. The genre forms around shaping the gamers knowledge of the world of GTA. According the Mikhail Bakhtin “Genres are often assumed as “rules” (Bakthin, 1986). Having genres in the space and place of GTA keeps gamers on track of the sole purpose of the game whilst also being given the opportunity to free roam when not attempting a mission. To conclude, I believe that maps play a vital part on our everyday living. Maps may vary in purposes but it will always be there to be a source of direction, “place of knowing” and remembering landmarks. Without maps, our world today may not be the same as those who explored our world before us relied on the idea of “maps” to discover our vast world.



References:

Garrelts, Nate (2006). The Meaning and Culture of Grand Theft Auto. Retrieved 18th of August from  https://en.wikipedia.org/wiki/Grand_Theft_Auto





No comments:

Post a Comment